Soulworker Can't Repair Set Item?
Equipment Guide
I] Equipment in SoulWorker
ane.1) Equipment Pieces
Equipment pieces in SoulWorker are divided into 3 categories: weapons, armors or "gears" (helmet, shoulderguards, breast guard, leg guards) and jewelry (earrings, amulet/pendent/neckless, rings). Information technology is possible to equip up to 2 rings at the same time*.
*Be careful with jewelry sets containing two rings, especially those where rings have the same icon. On such sets y'all need, of class, to not use identical rings to do good of the prepare effect. Cheque their name to brand sure you accept 2 dissimilar rings.
Weapons take a basic attack value, and gears have a basic defense value. Jewelries don't have whatever basic value at the moment. Moreover, the higher the pieces' level and rarity, the higher their basic atk/def value is.
Equipment comes in different rarity:
- Common
- Magical
- Rare
- Unique
- Legendary
- Heroic
College rarity pieces have college basic atk/def, college atk/def values when enhanced through upgrades, tin can have more sub-stats, higher ranges of values for sub-stats, boosted fix bonuses, more socket slots, etc.
Here are most probable all details you might meet on an equipment slice:
Annotation that higher rarity pieces are harder to upgrade and have a college hazard of breaking during the process.
Higher rarity pieces requite better items from dismantling; from unique gear pieces and above yous have a chance to obtain upgrade fries, only this risk is pretty low.
1.ii) How to obtain an equipment slice?
Usually, you obtain your gear pieces and weapons through leveling gear boxes that you tin can open every 5 levels on your grapheme. These pieces are fairly enough to progress without having to farm other pieces.
Information technology is too possible to obtain equipment pieces through crafting. The NPC responsible of crafts is Janice (i.e paradigm below). Among the bachelor list, pieces well-nigh ever require blueprints in addition of some materials to exist crafted; this is not the case for few of them, particularly endgame raid pieces (Subconscious Hideout / Lunar Autumn / Violent Sunday gear sets): these pieces only require special resources you can obtain in their related raids to be crafted.
Jewelries, except raid jewelry sets, cannot be crafted.
Yous can besides randomly obtain equipment pieces dropped from bosses in mazes. Higher difficulty dungeons offer better chance of dropping equipment with higher rarity; unique rarity for pieces only drops on bosses in maniac modes, and legendary rarity drops in raids (Altar of Void / Subconscious Hideout / Lunar Autumn / Tearing Sun).
Some gear blueprints tin be dropped in specific episodes (ie. level xvi/26/forty/55 gear sets), and some gear pieces can only be obtained by looting them in a specific maze/raid and non through crafting (ie. The Devourer's gear set from the raid "The Primal"; with the help of the leveling box you can obtain the weapon + select one slice among all for this gear set).
It is as well possible to purchase some equipment pieces from other players through the market, but not legendary pieces*; those are straight bound to the histrion on receipt.
*It is theoretically possible to buy the Twilight Gear Ready pieces through the market: you need to purchase weapon/gear frames in information technology, so open this frame and dismantle the obtained piece in gild to obtain fragments for crafting. Later, y'all can craft the pieces of your choice using these fragments.
Refer to your Character's Guide to know which pieces are recommended to craft.
one.3) Equipment Bindings
Equipment pieces become bounded to the actor after equipping it at least once. Some pieces are bounded from the fourth dimension you receive them (i.east weapon's captioned image in a higher place).
Bounded pieces can be unsealed using an item called Seal Deleter. (No info about a potential obtainment location yet)
There'south a limit to how many times you tin unseal an item. Actually there's a 1 time limit. On pieces' details, it is indicated by the "Seals" field located under "Upgrades" field.
Previously unsealed items can be unsealed a second time after using first an Seal Limit Reducer (Purchasable from the Cash Shop for 100 SoulCash) and then another seal deleter. The seal reducer can only be used in one case per item.
Items spring on receipt cannot be unsealed ar all.
II] Enhancing & Repairing Equipment
2.ane) Upgrading
Weapons and gears (except for few rare cases perhaps) tin all be upgraded and enhanced; jewelries cannot be upgraded*.
Upgrades can exist achieved at Trisha under the carte du jour "Upgrade" (i.e image below).
*The only exception for jewelries existence the processed jewelries, obtainable during the processed result. Those tin exist upgraded up to +9 just like every other gears/weapons.
Upgrading equipment pieces increases their basic atk/def value. Increments differ according to the piece'south rarity:
| Upgrade Level'southward Native Values | ||||||
|---|---|---|---|---|---|---|
| Rarity → Upgrades ↓ | Mutual | Magical | Rare | Unique | Legendary | Heroic |
| +0 | 100% | |||||
| +1 | Cannot be Upgraded | 105% | 105% | 107% | 107% | 107% |
| +two | 112% | 113% | 118% | 117% | 117% | |
| +3 | 125% | 130% | 140% | 131% | 131% | |
| +4 | 143% | 153% | 171% | 154% | 154% | |
| +v | 166% | 184% | 210% | 191% | 191% | |
| +6 | 194% | 220% | 259% | 247% | 247% | |
| +7 | 228% | 263% | 316% | 327% | 327% | |
| +eight | 266% | 312% | 382% | 436% | 436% | |
| +nine | 310% | 370% | 460% | 500% | 579% | |
| Upgrade Level's Native Values - Mutual | |
|---|---|
| +0 | 100% |
| +1 | Cannot be Upgraded |
| +two | |
| +3 | |
| +four | |
| +5 | |
| +6 | |
| +seven | |
| +8 | |
| +9 | |
| Upgrade Level's Native Values - Magical | |
|---|---|
| +0 | 100% |
| +1 | 105% |
| +2 | 112% |
| +3 | 125% |
| +4 | 143% |
| +v | 166% |
| +half dozen | 194% |
| +7 | 228% |
| +8 | 266% |
| +9 | 310% |
| Upgrade Level's Native Values - Rare | |
|---|---|
| +0 | 100% |
| +1 | 105% |
| +2 | 113% |
| +3 | 130% |
| +four | 153% |
| +v | 184% |
| +6 | 220% |
| +7 | 263% |
| +8 | 312% |
| +9 | 370% |
| Upgrade Level'due south Native Values - Unique | |
|---|---|
| +0 | 100% |
| +1 | 107% |
| +two | 118% |
| +three | 140% |
| +4 | 171% |
| +v | 210% |
| +6 | 259% |
| +7 | 316% |
| +8 | 382% |
| +nine | 460% |
| Upgrade Level'due south Native Values - Legendary | |
|---|---|
| +0 | 100% |
| +one | 107% |
| +2 | 117% |
| +three | 131% |
| +4 | 154% |
| +5 | 191% |
| +6 | 247% |
| +7 | 327% |
| +8 | 436% |
| +nine | 500% |
| Upgrade Level's Native Values - Heroic | |
|---|---|
| +0 | 100% |
| +i | 107% |
| +2 | 117% |
| +iii | 131% |
| +4 | 154% |
| +5 | 191% |
| +6 | 247% |
| +7 | 327% |
| +8 | 436%% |
| +nine | 579% |
Note: values displayed on the tabular array above are rounded values, so they are not 100% accurate. Yet, the error margin shouldn't be going in a higher place ± 0.05%.
| Upgrade Level's Native Value | |||
|---|---|---|---|
| Rarity → Upgrades↓ | Legendary (Fundamental) | Legendary (Broken Savior) | |
| +0 | 100% | ||
| +1 | 107% | 150% | |
| +2 | 118% | 200% | |
| +3 | 140% | 240% | |
| +four | 171% | 280% | |
| +5 | 210% | 300% | |
| +vi | 259% | 350% | |
| +7 | 316% | 365% | |
| +eight | 382% | 380% | |
| +9 | 460% | 408% | |
| Upgrade Level's Native Values - Legendary (The Primal) | |
|---|---|
| +0 | 100% |
| +1 | 107% |
| +2 | 118% |
| +iii | 140% |
| +4 | 171% |
| +5 | 210% |
| +six | 259% |
| +7 | 316% |
| +eight | 382% |
| +ix | 460% |
| Upgrade Level's Native Values - Legendary (Broken Savior) | |
|---|---|
| +0 | 100% |
| +1 | 150% |
| +2 | 200% |
| +three | 240% |
| +4 | 280% |
| +five | 300% |
| +6 | 350% |
| +7 | 365% |
| +viii | 380% |
| +9 | 408% |
Upgrading requires some zenny, ether, and etherites. Ether can exist dropped by all enemies, obtained from dismantling other equipment pieces, or by using ether jares/boxes (mostly obtained through events or daily quests). Etherites can be obtained from dismantled equipment pieces and as rewards for mazes' completion; information technology is possible to buy etherites in the marketplace too. Higher etherite grades come up from college level mazes/pieces. Higher level equipment pieces require higher level of etherites, more zenny and ether to upgrade. Additional items (weapon/gear upgrade extensions) may be required to get +seven upgrade level and to a higher place.
Etherites and upgrade extensions can also be swapped: this can be washed under the "Bandy" tab of the "Upgrade" card at Trisha's (i.e image below).
There is a limit to how many times you can attempt to upgrade your equipment piece (i.e images above as examples), which varies depending on the piece rarity:
- 15 attempts for magical pieces.
- 20 attempts for rare pieces.
- xl attempts for unique and legendary pieces.
Once you lot hit the limit, you need to employ a Anti-Limiter to add extra attempts. These items tin be obtained through several ways:
- reward for specific side quests
- event rewards
- monthly rewards (x2 Anti-Limiter at Day 5)
- leveling boxes(?)
- purchased in the cash store for fifty Soul Greenbacks.
[more details beneath]
Upgrading is safe from +0 to +9 for Disorders' and Primacy equipment pieces, yous don't need whatsoever detail to protect them from breaking! Anyway, you cannot use items to protect them if they cannot break before reaching +9.
For every other pieces, it is safe from +0 to +four, and your piece will accept a risk to break above +iv. Broken pieces cannot be used anymore as equipped piece until y'all repair them! (but you can still dismantle/sell them to NPCdue south).
A broken piece tin exist repaired using an Revive Cell that can be purchased in the Cash Store for 1000 Soul Cash or obtained through special events(?). There's a limit to how many times y'all can repair your piece; you can see this limit past looking at the field "Restorations" which is indicated nether the piece's upgrade attempts and seals info. In case you lot reached the limit for restorations, y'all can use a Restoration Limit Reducer to reset your previous restorations and use Revice Cells again on your piece.
Higher upgrade levels have higher take chances of breaking. You lot can protect your piece from breaking using an Anti-Devastation Device (several means to obtain, see details hither). The enhance level will never subtract no affair how many times you failed while trying to upgrade your piece.
Reaching certain upgrade levels unlocks additional stat bonuses, chosen "upgrade options" and which can be viewed past pressing the Shift key and hovering over the piece. Each gear has different stock-still upgrade bonuses.
Certain gears don't give these additional bonuses; at the moment, every weapons don't provide any upgrade option.
It is possible to perform multiple (and automated) upgrade attempts(i.e image beneath). This works equally follow:
- Offset click on the button "multi-upgrade" and select a number of repetitions (or simply "how many times you desire to effort to upgrade your slice"). It is not possible to go above the maximum allowed attempts for your piece.
- Afterward, select the upgrade level yous desire to achieve between +3, +6 and +9
- Finally, tick (or don't tick) the little box if you desire (or not) to use an Anti-Destruction Device during each process.
Once this is done and you lot clicked "OK", the procedure starts and achieves upgrade attempts as if you were manually pressing the push (the trivial animation isn't removed, just and so yous can go doing something else while your game is working on upgrade attempts by itself). A fiddling epitomize popup will show after every attempts have been fabricated, listing the quantity of used materials in order to accomplish your upgrade attempts.
If your slice reaches the desired upgrade level earlier the concluding upgrade attempt, or if you run out of materials for upgrades during the process, this one automatically ends.
Note: it is not necessary to tick the box to employ Adverts for Disorders' and Primacy pieces, just considering those won't consume whatsoever since they won't interruption before +9. In case you did tick this box even though the concerned slice doesn't require ADs to upgrade (and non breaking in example of failures), your Advertdue south simply won't exist consumed at all.
2.2) Immovability
Equipment pieces(not jewelries though)accept a immovability value (i.eastward weapon'due south captioned image above, 1.ane) paragraph). This durability most likely reduces each time you land hits (for weapons) and each time y'all receive damage from enemies (for gears). When you die, the equipment's durability go reduced quite faster than with simple hits.
Note: information technology is possible your weapon's durability gets reduced over the fourth dimension when receiving a lot of hits from enemies or basically die, but this decreases information technology a lot slower than by simply hit enemies.
Stats provided by your equipment pieces will be lowered proportionally to their remaining durability, including their basic attack/defense. They start to be reduced when your durability falls under lxxx%.
If an equipment piece durability decreases to 0%, you don't receive its stat bonuses anymore unless you prepare its durability*. Information technology is recommended to fix information technology often in social club to avert such a figure example.
An equipment slice'due south immovability can exist fixed using a Nano Kit or Upgraded Nano Kit purchasable at Zyte's shop; it is too possible to directly repair your pieces through his shop (using the footling push "equipped" located on the bottom left corner of his shop window ; the "selected" function as for effect to repair items that are located into your inventory and that you take selected to repair).
Repairing your equipment volition always cost some zenny, regardless if you utilise the NPC'south function or nano kits to repair, and that amount of zenny will vary depending on the pieces' level and rarity and also on the remaining durability.
leagues and Zyte's VIP can reduce zenny costs for repairing processes.
*It seems non all equipment stats terminate to work one time your piece'south durability falls down to 0%. Tags' effects and upgrade options go along working as if your piece had full durability, equally well equally your familiars/soulstones and gear set effects. However, none of its stock-still nor random stats keep working in such a case.
2.3) Quality
Each weapon and gear slice can have a random atk/def value after receiving information technology. You can see the "quality" of your piece by pressing the Shift cardinal and looking at the pct value below the bones stat (ie. weapon's captioned image to a higher place, 1.1) paragraph). It ranges from 0% to 100%.
The Quality is too represented by a "class" name:
- "Poor" grade is quality betwixt 0% and xx%
- "Novice" grade is between 21% and 40%
- "Mid-class" grade is between 41% and lx%
- "Premium" grade is between 61% and 80%
- "Superior" grade is between 81% and 100%
You tin can roll the quality of each equipment slice through Trisha's "Refine" carte, under the "Form Refinement" tab (i.e image below - it is named "Enhance Rank" on the screen). This procedure requires some zenny, ether, and an item called Refined Stone. Refined stones can be obtained from dismantling equipment pieces, dropped in mazes, or even purchased from other players on the marketplace.
Refined stones come in 4 variations:
- the Refined Rock will ringlet a random quality value between 0% and 100%.
- the Reinforced Refined Rock will ringlet between 41% and 100%.
- the Specialized Refined Stone will curl between 61% and 100%.
- the Ultimate Refined Stone volition roll between 81% and 100%.
An equipment slice with 100% of quality will have:
- ane.15x the atk/def value of a 0% of quality piece for a magical piece.
- 1.25x for a rare piece.
- 1.35x for an unique/legendary piece.
- ~1.486x for a HH/LF/VS weapon.
The stat increase is proportional to the quality per centum value. Basic atk/def stat contradistinct by a quality value can exist calculated using the following formula:
(atk|def at 0% quality) + [(atk|def at 100% of quality) - (atk|def at 0%)]*(quality% / 100)
For example: a random unique scythe with 0% of quality has 531 attack, with 100% has 717 attack (531*1.35), with 38% has 601 attack (531 + [717-531]*0.38), with 83% has 685 attack (531 + [717-531]*0.83), etc.
Only the basic atk/def are afflicted by quality , all the other stats are not affected past information technology.
It is possible to perform a "precise refinement" (i.e image above). It works as follow:
for each quality refining endeavor on a piece, you become refinement points. Once you reached the required amount of refinement points to perform a precise refinement, this function becomes attainable; information technology besides consumes the indicated number of refinement points. A precise refinement has for consequence to immediately upgrade the quality of your slice at 100.0% of quality.
The number of obtained refinement points volition vary depending on the level and rarity of the slice, and also on the refined rock used to roll quality. Nonetheless, the accumulated points will be general (it is possible to get refinement points through refining lower level pieces, and using them on higher level pieces).
This mechanic also implements the Anti-downgrade Device (i.e the additional fabric showed on the prototype above), assuasive the player to salve his piece'southward current quality in case of a downgrading quality result during a refining process. This item can be purchased at the Gruton Shop in any city zone at the toll of l Gruton Coins for each.
2.4) Stats on Pieces
Sub-stats on equipment pieces come in different color codes:
- turquoise sub-stats (non-rollable).
- yellowish sub-stats, strengthen i of your skills (non-rollable).
- ruby-red sub-stats, strenghten your piece's bones stat and usually grant another bonus (overwritable).
- dark-green sub-stats (rollable).
Turquoise and yellow sub-stats are stock-still and e'er the same for a specified equipment slice (for example, you volition always get the same values for turquoise and yellow stats on a Disorder's weapon fifty-fifty though you got it ii/iii/10 times or more). These cannot be changed at all.
Equipment pieces can likewise have a random number of green sub-stats, which varies according to the piece's rarity:
- Common pieces accept no sub-stat.
- magical tin accept 1 or 2.
- rare can have 2 or 3, unique always 3.
- Devourer'due south equipment pieces can have betwixt iii and 4 stats.
- Other legendary pieces will always have 3 sub-stats except for jewelries. Jewelries can have either 3 or 4 for Devourer'southward and Disorder's jewelries, and always 4 for all others.
You cannot change the number of available green sub-stats once you received your equipment slice.
Some equipment pieces take a depression chance of having a red sub-stat. Red sub-stats take a give-and-take "Tag" before them; those sub-stats are non-rollable and pretty rare dropping like that. Nevertheless, if y'all got a bad tag or fifty-fifty any at all (which will always be the case for free gears and endgame raid gears), the game offers the privilege to manually set a tag on our weapons/gears, introducing special refining items called Re-Tag Fries (sometimes still called "bit flexors" or only "flexors" by older players). Those chips tin can be applied through Trisha's "Refine" carte du jour, nether the "Tag Refinement" tab. Some pieces exercise not allow you lot to set a Flexor on them. [More details about Re-tags on their dedicated guide page]
Green sub-stats tin be rolled through Trisha's "Refine" menu, under the "Pick Refinement" tab (i.e image below - it is called "Enhance Effects" on the screen). For most pieces, this process requires an detail called Energy Converter (ordinarily abbreviated "EC" by players), which can be purchased with BP (28000 BP required) from Bucker Television receiver in Commune half dozen or obtained through farming by several means (run into all ways to get ECs below).
For the few pieces which don't require ECsouthward for option refinement (Primal/AoV/HH and LF pieces), you have to use their own fix of fragments for refining sub-stats on your slice (Erosion Stones for Primal gears, Hollow Fragments for AoV gears, Scars of Sorcery for HH gears and Twilight Resources for LF gears); those fragments tin be obtained in their respective raids.
Note: for older players who played the Gameforge version, ECs were sellable here. On the global server, this is not possible anymore.
Each green sub-stat is randomly set in its type and numerical value. You can see the possible range of values for each light-green sub-stats of your piece by hovering over your slice and holding the Shift key, or through the refine menu at Trisha'south (i.due east image above). Note that rolling green sub-stats will never change the number of sub-stats your piece has: it will only change the current (not locked) sub-stats and their value.
All the pieces cannot have the same sub-stats. They volition vary betwixt weapons, gears and jewelries, and between gear sets and rarities besides. (ie. Standard vs Extend gear sets)
Fifty-fifty though it is possible to randomly obtain a type and a value for a sub-stat among all those available for a given equipment piece, it is not possible to go the aforementioned type duplicated on this piece (that ways information technology is not possible for example, to obtain 2 dark-green sub-stats giving shorter cooldown on one unique equipment piece).
Unlike the current endgame equipment pieces, Devourer's gear pieces don't have the aforementioned set of stats for every piece. For example, the helmet can provide crit rate while the chest can give %max. HP (which those apply on bones HP values).
When rolling green sub-stats, you tin choose to gyre them all or lock some and roll others (i.e paradigm above). Locking stats requires more than Free energy Converters/resource though:
- 1:i ratio for rolling all stats.
- 2:1 ratio (double amount) ECsouthward for locking one and rolling the remaining stats.
- four:1 ratio (4x amount) ECs for locking 2 and rolling the remaining stats.
Note: at the moment, it is not possible to lock more than 2 stats.
Currently, this procedure is fully random. However, you lot can option betwixt 2 refining results: the previous i and the new i. The new 1 costs nothing more to pick than the option refinement resource (ECs or raid fragments), just in case yous would like to recover your previous stats because of a bad coil result, you have to select them on the refinement'southward finalization window; this activity costs some additional BP for which the corporeality varies depending on your slice'due south rarity, merely volition never vary for pieces with identical rarity and gear set up.
While performing pick refinements, you lot win rolling points in club to perform a "refinement selection" (i.e image above - information technology is called "enhancement selection" on the screen). Each rolling attempt will grant 5 rolling points. It is necessary to have at least 100 rolling points in order to perform a refinement selection. These points tin can exist obtained and consumed on any slice of your choice, or using a Refine Cell.
Enhancement choice will allow, in add-on, to modify a stat of your choice among all those applied on your piece (yous cannot select a stat among those your piece doesn't accept every bit sub-stat). The issue remains random though, so you need a fleck of luck to successfully obtain the highest value similar you want.
2.v) Socket Slots
Both weapons and gears tin have socket slots (i.due east weapon's captioned image higher up, 1.1) paragraph); jewelries cannot have socket slots for the moment. The number of bachelor slots varies depending on the equipment piece blazon (weapon or gear) and rarity, but will never be random:
- For weapons, rare ones take upwards to 3 socket slots, and unique/legendary/heroic rarity weapons have up to 4 socket slots.
- For gears, only legendary pieces can have upwards to 4 socket slots. Unique ones tin have up to iii max.
- Gears nether the unique rarity cannot have socket slots, and none of the gear pieces not making part of a prepare and under what I phone call "footstep levels" (lvl 55/60/65/68/72) tin can have socket slots (excepted for weapons, which can take socket slots regardless they are a part from a step levels' gear set or not).
Socket slots might be locked sometimes. To unlock them, you will accept to apply an item called Socket Implement Device. (come across all drop locations for it below)
A socket detail tin can be set on a piece using the Socket manager, accessible by right-clicking on your slice and then choosing "Socket Direction" choice (i.e image beneath). Elevate your detail into one of the available socket slots, click "Equip" and confirm your action to employ it. Socket items need to exist at the same or lower level than your equipment slice in order to be equipped .
There are two types of socket items:
- Familiars: y'all can equip as much as you want of them unless all of your slots are filled with other socket items. [More info near familiars on their dedicated guide folio]
- Soulstones: you cannot apply more than 3 soulstones on your slice. You as well can't socket more than than two soulstones of the same element; soulstones with incompatible elements cannot be equipped on the same equipment piece besides. These significantly buff your overall damage past calculation actress elem. damage. [More info virtually soulstones is on their dedicated guide folio]
Removing a socket particular requires y'all to use a Socket Item Extractor, that can be purchased from the Gruton Store for 100 Gruton Coins. Socket items volition never take a risk to be destroyed during the removal process.
Socketed items can direct be replaced by new ones without having to excerpt the existing ones before. Still, the new socketed particular will overwrite the old one.
For the moment, legendary familiars cannot be removed from your pieces: you demand to overwrite them with new ones if you desire to replace them! And you accept to craft/purchase new ones if you originally wanted to move them from a piece to some other.
two.6) Equipment Correction
Initiated with the "Innocent Fantasize" raid and seeming to employ on every districts above it, the game has a scaling feature for equipment pieces: depending on your current equipment's level and the 1 of the enemy, your equipment volition accept a more or less decreased efficiency and becomes basically useless (in terms of bones stats' efficiency) at fifteen or more than levels under the enemy's one. Moreover, your equipment's rarity will too bear upon this.
It is non sure this correction applies to all the electric current classic mazes though (from Rocco to the stop of Dipluce), and I am not sure this correction applies on Chantry of Void either. Nonetheless, it seems applying on every other mazes.
This info requires confirmation though.
Hither are tables listing efficiency rate depending on rarity and levels of difference:
| Equipment Correction - By Level of Difference | |
|---|---|
| Level of Difference | Efficiency Correction |
| ane | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
| 6 | 90% |
| 7 | 80% |
| 8 | lxx% |
| 9 | lx% |
| 10 | fifty% |
| 11 | forty% |
| 12 | 30% |
| 13 | 20% |
| xiv | 10% |
| 15 | ane% |
| Equipment Correction - By Rarity | |
|---|---|
| Equipment Rarity | Efficiency Correction |
| Common | 10% |
| Magical | twenty% |
| Rare | 40% |
| Unique | threescore% |
| Legendary | 100% |
| Heroic | |
| Endgame Equipment Details | |
|---|---|
| Raid | Dominate Level |
| Altar of Void (AoV) | 64 |
| Hidden Hideout (HH) | 68 |
| Lunar Fall (LF) | 72 |
| Lunar Fall Hero (LF HR) | 77 |
| Violent Sun (VS) phase 1 | 76 |
| Violent Sun (VS) stage 2 & 3 | 77 |
| Cleaved Savior (BS) phase one | fourscore |
| Broken Savior (BS) phase 2 | 81 |
| Gear Set | Equipment Level |
| Disorders' (AoV) | lx |
| Primacy (HH) | 65 |
| Twilight (LF) | 68 |
| Pale Ashes (VS) | 72 |
| Broken Savior Gears | 76 |
- Let's acknowledge you run Lunar Autumn with a legendary Disorder's (AoV) weapon. In Lunar Fall, enemies are level 72 and this AoV weapon is level 60, making then a difference of 12 levels. Co-ordinate to the table above, the rescaling applies a correction on your AoV weapon and reduces its efficiency from 100% to 30%. If your weapon has like ~16000 basic assail, it becomes then equally efficient as a level 67-72 weapon having only ~4800 as basic assail! The instance works for gears also: if y'all run with a legendary AoV gear set in Lunar Fall they will just have a thirty% efficiency, reducing then your ~55000 defence at full +ix to a value shut to 16500.
- Now, if you were using a unique AoV gear set (from hard mode) in Lunar Fall instead, a rescaling based on rarity also applies for this one which gives then just 18% of efficiency for these pieces! If your weapon has ~10000 assail, information technology becomes as efficient every bit a level 67-72 weapon having ~1800 attack only. Same instance applies for gears by the mode.
Due to this fact, you would ameliorate focusing on college level gear sets in lodge to progress through such mazes/raids. Otherwise, you will have difficulties either to survive in raids or to find people willing to take you lot in their squad because of this rescaling mechanic.
Iii] Equipment Sets & Drop Locations
For details about equipment sets, become Hither
Soulworker Can't Repair Set Item?,
Source: https://soularchives.net/en/guides/equipment-guide
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